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Art and Technology

- A Brief History of New Media
Andrea Botero Cabrera & Teemu Leinonen
UIAH Media Lab, University of Art and Design Helsinki Finland


 

Interdisciplinary Media Art as Social Commentary (2005)

by Minna Långstrom

The lecture will introduce the work of different artists who through interdisciplinary production processes have created critical work regarding the uses of media, science and technology in society

From net.art to software art (2004)

by Alexei Sgulgin

read_me

runme.org

What was net.art in the end and what did it give to us? (2003)

by Olga Goriunova

It became classical that the emergence of printing technologies in the West gave birth to literature as we know it, that the technologies of mechanical reproduction caused impressionism in fine arts and let Proust and Joyce appear in literature, that the emergence of portable video devices brought video art to life and was claimed to make everyone an artist. What has happened with art when the World Wide Web appeared? What was net.art in the end and what did it give to us?

The lecture will focus on net.art as a revolutionary art trend that appeared in 1994, on its basic notions, tools and instruments as well as on its self-regulation and structure. A number of outstanding works will be shown and analysed.

History of obtaining the term Net.Art.
http://amsterdam.nettime.org/Lists-Archives/nettime-l-9703/msg00094.html
The Temporary Autonomous Zone / Hakim Bey,
http://www.hermetic.com/bey/
FuckU-FuckMe by Alexei Shulgin
http://www.fu-fme.com/  
Refresh Project
http://redsun.cs.msu.su/wwwart/refresh.htm
JODI
http://404.jodi.org/
JODI Games
http://www.jodi.org
Form Art / by Alexei Shulgin
http://www.c3.hu/collection/form/
Irrational / Heath Bunting
http://www.irational.org/
I/O/D Web Stalker
http://www.backspace.org/iod/  
RTMark
http://rtmark.com/
Beggar by Heath Bunting
http://www.irational.org/heath/skint/
Kings Cross Phone-in by the same person
http://www.irational.org/cybercafe/xrel.html
Documenta Done by Vuk Cosic
http://www.ljudmila.org/~vuk/dx/
Female Extension by Cornelia Solfrank
http://www.obn.org/femext/
Digital Hijack by Etoy
http://www.hijack.org/
Telegarden
http://telegarden.aec.at/

Art and technology - separate paths? (2002)

by Lily Díaz

It could be argued that, in the later part of the 20th century, the development of art and technology followed disjunctive paths. After all, the first tools created were developed by scientists for the purpose of solving engineering design problems. A closer scrutiny, however, might reveal the existence of a relationship between art and the development of technology in the West. This may be one reason why the art critic A.D. Coleman characterized the process of technological development as one that responds to cultural urges that have been building for a long time. The objective of this session is to reflect on the notion of how have art and artists responded to the cultural urges brought forth through accelerated techno development. The topic will be illustrated by discussing the work of contemporary artists such as:

1. Vito Acconci
2. Antonio Muntadas
3. Jenny Holzer
4. Agnes Denes

Links

Collected by Andrea Botero & Teemu Leinonen

the GVU WWW User Surve
[http://www.gvu.gatech.edu/user_surveys/] Since 1994 the GVU Center, College of Computing, Georgia Institute of Technology have made user survey on the growth and trends in Internet usage.

Internet usage numbers
[http://cyberatlas.internet.com/big_picture/geographics/article/0,1323,5911_151151,00.html] Numbers about "the world's online population" .

Centre Georges Pompidou
[http://www.centrepompidou.fr] With exhibitions like the 1985 "Les Immateriaux", curated by philosopher Jean-Francois Lyotard, this is one of the first events that explored the intersection of information technology, art, industry and culture.

The Xerox PARC Artist-in-Residence Program
[http://www.pair.xerox.com/]

Charles Csuri
[http://www.siggraph.org/artdesign/profile/csuri/] Grapich artist and computer graphic pioner whose research has been applied to flight simulators, computer-aided design, visualization of scientific phenomena , magnetic resonance imaging, education for the deaf, architecture, and special effects for television and films. (With support from the National Science Foundation, the Navy, and the Air Force Office of Scientific Research)

Siggraph
[http://www.siggraph.org/artdesign] Computer graphics and interactive techniques special interest group of the ACM. This site present resources and cathalogues of the exhibitions and participant artists.

"Art and Innovation" Craig Harris (edit) MIT press 1999.


The contents of the pages are copyright to authors. Images are copyright to their authors. All rights reserved. You may use these pages for educational purposes from this site. If you are using the material in a study course, please drop us an email: teemu.leinonen@uiah.fi - its nice to know.