Duration: 45-60 min. Target audience: All
A one-off interactive drama broadcast, using multiple input channels from the audience to influence the playout of the narrative. Three co-workers are trapped in a lift in an office block: a nervous lady with a mobile phone, an office manager with a pocket Communicator, and an art director with a portable computer. Although the ultimate goal would seem to be the release of the characters from their situation, the story is based more on inter-character relationships and psychological states, rather than on problem-solving or physical actions, since the lift serves as a metaphor for the internal mental states of the three characters.
Interactivity
Viewers can send SMS messages to the mobile phone, emails to the office manager's Communicator, and (since wi-fi is still available in the lift) can use a 'chat' program with the art director. Using our unique software "Knowledge-Oriented Node Engine" (KONE), and under the safeguard of a 'live' moderator, incoming text strings are analysed and given numerical relevance in a three-dimensional story space. Where this coincides with a video node, that scene is subsequently broadcast. The three axes represent hope or despair, social or individual action, formality or informality of inter-character relationships.
Markus Castrén (mcastren@uiah.fi)
Jane Suviste (jane@artun.ee)
Jukka Eggert (seggert@uiah.fi)
Steven van Tendeloo (stevenvantendeloo@yahoo.com.au)
