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BIO (short version):
Jürgen Scheible, is a researcher, musician and media artist. He is a doctoral student at the Media Lab of University of Art and
Design, Helsinki where he runs the Mobile Hub, a prototype development lab for mobile applications with a strong focus on artistic
approaches and creative design. His research focuses on designing multi-modal user interfaces for creating and sharing interactive
artistic experiences. He has previously worked for 8 years at Nokia and in 2006 he was as a visiting scientist at MIT. He is the
recipient of the Best Arts Paper Award in ACM Multimedia 2005 in Singapore, and ACM Computers in Entertainment Scholarship Award in
2006. In 2006, 2007 and 2008 Jürgen was recognized as a Forum Nokia Champion for his driving vision to be a bridge builder between
art, engineering and research. He is the author of the book 'Mobile Python - Rapid prototyping of Applications on the Mobile
Platform' (Wiley, 2007). He has been giving innovation workshops on rapid mobile application prototyping in academic and
professional settings e.g. at Stanford University, MIT, NTU Taiwan, Yahoo Research Berkeley and Nokia.
BIO (long version):
Jürgen Scheible, author of the book 'Mobile Python - Rapid prototyping on the mobile platform' (Wiley) is originally from Germany, but lives in Helsinki, Finland. He is a researcher, designer, media artist and musician who holds a university degree in telecommunications from Karlsruhe, Germany.
After graduating, he worked for eight years at Nokia in Finland pursuing
various positions such as a programmer, product manager and competence
transfer manager. Besides his occupation, he performed and produced
music as well as media art under pseudonym Lenin’s Godson.
In 2003, he left his engineering career to concentrate full-time on his
creative career, because he felt his heart was much more in his artistic
works than in engineering. In 2004, he became a doctoral student at
the Media Lab at the University of Art and Design, Helsinki, where he
established the Mobile Hub, a prototype development environment for
mobile client and server applications. It has a strong focus on artistic
approaches and creative design, and serves as a resource to art and
design students who use mobile technology as part of their projects. His
doctoral research focuses on designing multimodal user interfaces for
creating and sharing interactive artistic experiences.
Since 2004, he has been evangelizing Python for S60 as one of
its pioneers. He is internationally active having given talks and taught
innovation workshops in both academic and professional settings on
more than 40 occasions, in places such as Stanford University, MIT, NTU
Taiwan, Yahoo Research Berkeley, Tsinghua University Beijing, Nokia
and Nokia Siemens Networks, in more than 17 countries. His focus is
on rapid mobile application prototyping using creative approaches for
innovation. In 2006, he spent several months as a visiting scientist at MIT, Boston in the Computer Science and Artificial Intelligence Laboratory (CSAIL).
Jürgen was recognized as a Forum Nokia Champion in 2006 and 2007
for his driving vision of building bridges between art, engineering and
research. He was one of the winners of the ACM Computers in Entertainment Scholarship Award in 2006 and of the Best Arts Paper Award at ACM Multimedia 2005 conference.
The philosophy behind his works is to bring back the depth of human
feelings and emotional aspects to the digital world which, in his opinion,
were lost with the arrival of the fast-paced digital production technology.
By inspiring others with his works, he gets inspired himself. This leads
him to many new ideas for designing new kinds of interactive experiences
for people, especially in the area of mobile phone applications that fuse
the real and the virtual worlds. He believes this era will change the way
we live and communicate in the future and it will transform societies.
Therefore it is important, in his opinion, to design for these coming
applications.
With his music and video art project "Lenin's
Godson" (www.leninsgodson.com), he brings art and engineering
together. Besides composing and performing pop-, rock music, he
develops software tools and systems for group audience participation
to interact with media and games on large screens to enrich his
live performance events.
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