Lectures, workshops by Jukka Ylitalo 

 

Following list of lectures and workshops is a compilation of topics I have covered during  period of 1998-2002 in following media schools:

 

Media Lab, University of Art and Design Helsinki -Finland (1998-2002)

Helsinki Polytechnic – Stadia -Finland (2000-2002)

Theatre Academy of Finland, The Department of Lighting and Sound Design  (2001)

Tampere Polytechnic -Finland (2002) 

South Carelia Polytechnic -Finland (2001)

The Academy of Fine Arts of Helsinki -Finland (1998)

 

(Also included some topics relating my doctoral thesis studies)

 

Lecture languages: English, Finnish or Italian

 

1.A. Media Theory and Philosophy with Practical Bias

 

a) Jacques Derrida for media artists

 

b) Mystory (a writing genre for creative academic pedagogy and digital content production introduced by Gregory Ulmer on the basis of Derrida's experimental writing: synthesis of personal, theoretical and popular) (lecture and creative writing workshop)

 

c) Philosophy of Interactive Media

 

d) Philosophy of technology (Heidegger for media artists)

 

e) Human, Technology and Nature (philosophical points on various approaches: stylistic, naturist, mystical and humanistic attitudes towards nature (references to von Wright, Johan Pertained, P. Lincoln, Skolimowski)

The lecture is designed as a toolset for thinking challenging contemporary social and environmental issues

 

f) Philosophy of sound and music

 

g) From knowledge to creativity: challenges of work in the shift from information society to content production (philosophical reflections on identity of author in digital media culture)

 

h) "Media is the message" (interpretations on McLuhan in context of interactive media)

 

i) Affective interactions (reflections on the "affective computing")

 

j) Selective mini-history of interactive art classics (Rokeby, Shaw, Garrin, Hegedus, Sermon, Seaman, Penny, Krueger, Stelark, etc.)

 

2. Practical Media Art and Technology Workshops

 

a) Hands-on with MAX-MSP-Jitter programming (graphical programming environment for real-time interactive sound and video)

 

b) Hands-on with sensors, digitizers for creating experimental custom interfaces (Basic Stamp, Icube, softVNS - with MAX-MSP-Jitter)

 

c) Interactive sensor based media-art workshop, from the idea to demo using the technologies mentioned above (20-40 h)

 

3. Work on the Creative Self

 

-Mission Statement Workshop (all production begins with a clearly defined goal: workshop for formulating your mission for work or for life)

 

4. Jukka Ylitalo interactive media works 1996-> show