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Illuminating History by Lily Díaz, 25.IX.2000

As the new disciplines come into being, they also generate needs for new conceptual tools. These tools may be borrowed through what has been called methodological opportunism.1 1 4At the same time, traditional forms of knowledge, seeking to maintain their relevance, evolve: they also aspire to use new tools being created for other disciplines. So they look beyond for examples, for guidance, whether in the form of methods, role models, or simply for basic instruction. In doing so, they are transformed. Then, there may be areas of intersection between disciplines such as art, design and archaeology that are not traditionally seen as relevant, but which during the periods of upheaval rise to prominence.

It has been noted by the author elsewhere that the emergence of networked information environments, such as the Internet, may have facilitated cross- fertilisation and multi-disciplinary collaborations. The myriad of projects in archaeology, the humanities and social sciences in general, that utilise new media technology originally developed for art and design production are examples of these collaborations. In these endeavours, artists and designers have worked together with scholars, such as archaeologists to create coherent and effective information and communication products. Carving new meanings, engendering new dialogues, and as has already been mentioned, revealing the essence of the subject matter and content, are part of the task of the artist, and the designer.1 1 5

The products resulting from these collaborations have laid out the initial ground. However, they provide but a narrow view from which to view a vast universe, still to be surveyed. The pace of change unleashed by the forces of technological advancement will not abate. Still the necessity for a systematic assessment of the roles of the different participants in collaborative work remains. What happens in between art, design and archaeology? This is, indeed, an inquiry that can supply those involved with valuable information: new heuristic devices can help us gain a better comprehension of complex spaces of interaction.

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114. Findeli, A., "Will Design Ever Become a Science?", op. cit. p., 67. In the contex t of urban planning researchers, Findeli discusses how "...they imitate, borrow and mimic the

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p. 285.

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