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Is Jade (the player character in Beyond Good and Evil)? It seems that that opinion vary (see, Chris Kohler’s “Jade Is Black?!”: Racial Ambiguity in Games). Kohler writes:
Pat Miller criticizes Kohler’s argument in the entry Race and Player Characters questioning whether racial ambitiousnesses will be a general design solution for making a game approachable by different groups and there is a point. I am not certain whether Kohler’s point was intended as general design rule, but a possible design choice. However, I am not convinced on Kohler’s premises. Kohler argues: “The more details that define a character, the more you distance the player from it, and the less engaged the player becomes.” To me, it is not obvious why more details in character would inevitable lessen the engagement. On the contrary, as I have argued earlier that empathic engagement is a mode of engagement with a game that relies on defining character traits via, e.g., affective expressions (as a side note, I am not claiming that that the empathic engagement is the only mode of the engagement). Moreover, the claim neglects the links between character traits and a game systems (see, my Building and reconstructing character: A case study of Silent Hill 3). One Response to “Race and Player Character”Leave a Reply |
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July 28th, 2007 at 19:31 (UTC)
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