Media Lab demo day 16.5.2002
ON STAGE
13.00 : Welcome
Philip Dean
13.10 : Net Composition
coord. Antti Ikonen, Shinji Kanki
A joint study project with Media Lab UIAH and CM&T Sibelius Academy. "Networks, we are told, give us new possibilities. They change the way we communicate, the way we work. It is currently changing the way we make music. But does it change the music itself?" (See on the demo floor as well.)
http://cmt.siba.fi/skanki/net_composition/projects.html
13.20 : FLE3, ITCOLE
Ilkka Kekkonen, Giedre Kligyte, Teemu Leinonen, Samu Mielonen, Janne Pietarila, Tarmo Toikkanen
What's new in Fle3 1.1 beta
New Fle3 - New Tools for Collaborative Knowledge Building
http://fle3.uiah.fi/release_fle3_b_1_1.html
On 3rd May 2002 UIAH Media Lab, University of Art and Design Helsinki released a new version of Fle3 computer supported collaborative learning (CSCL) software.
Context: Research projects
http://fle3.uiah.fi
http://www.euro-cscl.org/site/itcole/
13.35 : Affective Interactivities
Heidi Tikka, Jukka Ylitalo
Affective Interactivities study project provided a contextual framework for those students interested in developing media art projects. We chose the notion of affectivity as a working hypothesis for various approaches addressing the corporeal, emotional and social aspects of interation design.
http://mlab.uiah.fi/affectiveinteractivities
Vesitila - Aquatic
Marianne Decoster-Taivalkoski
Aquatic is an interactive light and sound installation involving
participant's whole body. The interaction in Aquatic invites to explore body memories of the element water, a situation enhancing movement creativity. (See on the demo floor as well.)
Context: Affective Interactivities Study Project, Experimental Interactions Studio
The bench that became confused
Lotta Partanen (Mlab), Vilja Roihu (ETO)
At times people are confusing and at times the things that people
create can be confusing. Through this installation I want to study the
possibilities of interaction between the physical presence of a human
being and a rigid piece of furniture. (See on the demo floor as well.)
Context: Affective Interactivities Study Project
13.45 : DUMAS + Athos radio station; Interact
Kristiina Jokinen
The DUMAS (Dynamic Universal Mobility for Adaptive Speech Interfaces) project develops multi-lingual speech-based applications, focusing on intelligent and ambient interaction management with a special emphasis on naturalness that takes into account the user's personalised needs.
Context: DUMAS project group
http://www.sics.se/dumas/
14.00 : Lilja
Director Anna Maria Joakimsdottir, producer Satu Lavinen
"Lilja" is a shortfilm of 7,25 minutes. It's a story about
loyalty towards the ones you love the most. Liljas
parents are divorced. She is pushed by her mother to
reject the father if he comes to the door. One afternoon
when she is home alone, he is there again.
Context: DV-basics "Selfportrait", Raimo Lång
http://www.mlab.uiah.fi/~ajoakims/LiljFLYER.html
14.10 : Pause
Refreshments and mingling
14.30 : 3D6B
Kiia Kallio, Media Lab/UIAH
Simona Schimanovich, Media Lab/UIAH
Shang Zhidi, Dept. of Graphic Design/UIAH
Tuomas Siitonen, Dept. of Graphic Design/UIAH
Duncan Lamb, Dept. of Industrial Design/UIAH
Akio Wada, Dept. of Computer Science/HUT
Jaakko Latikka, Dept. of Photogrammetry/HUT;
instructors and coordinators: Lily Díaz, Janne Pietarila
A Design Community Environment. This environment has the following features:
1. A Sketching Tool that allows designers to work collaboratively and share ideas at an early stage in the design process.
2. An Environment that supports the Sketching Tool and which has Navigation, Visualization, and Database features. The Environment allow designers to work together, exhibit, and archive their work. (See on the demo floor as well.)
Context: Visualization and 3D design study project
http://ml-project.uiah.fi/Visualization3D/
15.05 : Design Thinking
Asta Raami, Sanna Marttila, Marianne Decoster-Taivalkoski, Vesa Puhakka, Miikka Poutiainen, Tuomas Siitonen
The Design Thinking course discusses designers creative processes from various points of view. The focus is on the models and methods for managing the design processes in personal, interdiscilplinary and collaborative levels.
15.20 : ARKI research group
Andrea Botero, Iina Oilinki, Kari-Hans Kommonen, Maria Koskijoki,
Matti Arvilommi, Hanna Tornivuori, Susanna Koskinen, Mariana Salgado
Update 2002: We have been busy expanding our network of collaborations and advancing in our current projects. Join us to hear about CHIPS, 4G design, Cost
269 and the future plans.
http://arki.uiah.fi
15.25 : Cycles
Simona Schimanovich
CYCLES introduces different calendar systems and systems of
calendrical divination in various cultures.
It visualizes different cultural approaches to the concept of time in
a playful and poetic way allowing the audience to explore.
Context: Systems of Representation course
http://www.uiah.fi/~sschiman/cycles
15.30 : Shift, Hys Hys and Three Words for You
Mika Tuomola, Teemu Kivikangas, Patrik Pehkonen
The Myth and Digital Media seminar (http://ml-project.uiah.fi/Myth/) and
Character-Driven Interactive Narrative study project
(http://mlab.uiah.fi/2studies/21.html#project) lead by Mika Tuomola
(http://crucible.lume.fi/ref_tuomola.html) have produced the experimental
generative moving image installation Shift as a CD-ROM movie and inspired
two new moving image productions for digital television and DVD. Shift was
created by Aki Suzuki, Ville Eerikäinen, Hanna Harris, Kari Kanto, Sami
Haartemo, Minna Nurminen, Niina Saarelainen, Markus Norrena, Egon Randlepp,
Simona Schimanovich, Petri Kola, Sari Aaltonen, Arttu Peltomaa, Mika
Tarvainen, Juhani Tenhunen and Mika Tuomola. Shift was presented first time
January 26, 2002, as a gallery installation at the ArcArt02: Art on the Edge
symposium and exhibition (http://arcart.no/).
Continuing from the experiments with generative dialogue and moving image in
Shift, the Hys Hys tv-program will consist of themes, which are based on
Finnish phrases and proverbs. Text messages sent by audience will trigger
the themes of the program. Hys Hys is currently developed by Hanna Harris,
Markus Norrena, Riikka Puustinen and Juhani Tenhunen.
The purpose of the Three Words for You, on the other hand, is to explore the
possibilities of interactive drama in DVD-format. The protagonist (Aapo
Vasamo) is struggling in the aftermath of his son's death. He and the
spectator face three challenges that result from the problematic
relationships with his wife, lover, daughter and the dead son. The
narration consists of cinematic episodes in "the real world" and inside Aapo
's mind. The spectator's role is to contribute to the dialogue of Aapo's
socio-psychological roles that takes place in his mind during the
challenges, and this way influence on the unfolding of the story. The Three
Words script is under development by Teemu Kivikangas, Oskari Pastila and
Patrik Pehkonen.
15.45 : Pause
Refreshments and mingling
16.00 : Doctoral programme
Mauri Kaipainen
http://www.mlab.uiah.fi/~mkaipain/study/
16.10 : WebSYNK
Patrik Pehkonen, Vesa Puhakka, Kati Åberg, Jussi Lehtisalo; Art Director: Ilkka Niemeläinen, Audio tutor: Antti Ikonen, Director tutor: Rasmus Vuori,
special thanks to Jori Pölkki
WebSynk is an audiovisual internet piece on the metamorphosis of water.
The starting point for WebSynk was to investigate innovative ways of
moulding existing audio and video material into an independent interactive
and non-linear work for the internet. The material used was from an
experimental linear piece called "MetaSYNK" using orchestra, acoustic and
sensor instruments, industrial robot and video.
Context: Advanced Audio course, in co-operation with CARTES
http://www.mlab.uiah.fi/websynk
16.25 : But who takes the dog out
Koray Tahiroglu, Teriina Lindblom, Päivi Puntila; coord. Teijo Pellinen, Pipsa Asiala
"Mutta kuka vie koiran ulos / But Who Takes the Dog Out?" is a format
for interactive drama. The show aims at being entertaining and it
offers a possibility to participate in everyday urban encounters
through the means of collective role playing.
In "Mutta kuka vie koiran ulos / But Who Takes the Dog Out?" the TV
screen is divided in three for the three characters simultaneously
present in a limited space, the bar. The viewer/user controls the main
character, the one in the middle. The main character is active and
contacts the other two characters who then react to these actions. The
task is to control the actions of the main character and thus to
define the development of the story by selecting his/her favourite
action from the pre-defined actions via mobile phone. The result of
this voting is decisive for the development of the story as the most
voted action and the reactions resulting from it are performed by the
characters.
"Mutta kuka vie koiran ulos / But Who Takes the Dog Out?" aims at
transforming passive viewers to active and voting users by offering
ease of participation. But the show can be viewed even without
participation: during the moments of interaction character interviews
presenting the characters more in detail are shown.
Context: ITV project
http://mlab.uiah.fi/~teriina/koira/
16.40 : JooJoo
Karoliina Talvitie-Lamberg, Kate Borcz, Riikka Kevo; coord. Teijo Pellinen, Pipsa Asiala
Joojoo is a webcam based interactive tv-program. It relays on
a living webcommunity. Joojoo gives a viewer a possibility to go public
and be a filmstar. People are creating the content themselves, communication is
the word of today.
Context: ITV project
http://www.joojoo.com
16.55 : Metamorphosis
Mia Dahlmer, Hester Brandsma, Delia Ruiz Malo, Eva Hrönn
Gudnadottir; coord. Teijo Pellinen, Pipsa Asiala
Context: ITV project
http://www.brussa.com
17.05 : Sisäinen sankari
Petri Kola & al
Sankari is an ongoing interactive TV-pilot now in post production. It is
made in collaboration with YLE.
17.10 : Ezkimo.exe
Petri Kola & al
Ezkimo.exe is a game using interactive video. It was published as an
CD-extra on rap artist Ezkimo's second single by BMG.
ALSO ON DEMO FLOOR
Mediaspaces
coord. Susanna Koskinen
Mediaspaces study project looked into aspects in digitalization and
convergence of media through individual research and group discussions.
Juna saapuu
- A stereographic tribute to the Lumière brothers
Tomi Ilvessalmi, Vesa Puhakka, Lotta Partanen
A stereographic projection of video footage recorded at the Helsinki railway station. An experimental setup of two video cameras was used to capture three-dimensional moving images, with the same subject matter that the pioneers of cinema started with.
Context: Spatial documentary course
Bureacracy of Play
Teemu Kivikangas
Demo-version of an experimental interactive installation. Explores
playing as a form and a mean of bureaucracy.
Context: Experimental interaction studio
3D animations
coord. Kai Lappalainen
Antrum - immersive freehand 3d paint program
Wille Mäkelä
My doctoral studies in the Media Lab deal with handwrite-like
painting in virtual spaces. That is: painting and drawing by free
hand, in real time, into a digital surface.
That means alternative visual expression, compared to the somewhat
photorealistic tense of digital graphics and animation, specially
three dimensional.
Antrum is an interface prototype of my idea about an actual
alternative in 3d graphics.
It is uniquely constructed to the virtual space EVE in Otaniemi,
http://eve.hut.fi, as a student project of a programming course in
the Helsinki University of Technology.
In EVE, with the Antrum program, I can immersively in the virtual
space draw colored or transparent, stereoscopic "threads" in real
time. I can look behind them while drawing, or walk thru them. I can
also rather well move, rotate and edit them. And I can export them.
Until this demonstration only one sketch has been exported, and I have
it with me here, as a "handprint" of Antrum. Rather ugly face,
though...
For the interface of Antrum, I have to demonstrate the palettes and
the workspace only with an awkward Windows version on a flat display,
without the essential motion tracking sensors and without the
stereoscopic effect.
I wouldn't say drawing with Antrum is easy. It brings a pile of new
challenges. But the direction makes sense to me. I'm looking
forward to continuity both as an artist and as a developer of Antrum.
STEREO EGG
Ville Eerikäinen
Stereo Egg is a series of stereographic egg portraits. My aim was to limit - but not totally flatten - the depth of field of the photographs. By doing so, I wanted to focus attention to the centre object of the series but also remain the nature of stereography. I was also interested in how spatiality occurs in an unsharp environment.
The process was mostly traditional. I used film camera with teleobjective of 75-300mm focal length.
Context: Spatial Documentary
17.15 : The End
More info: Anna Arsniva, tel 09-756 30 404.
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